Leagues Rules
League Information
TEAM Structure
Roster
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Every player must have a signed waiver on file with nine HOCKEY.
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Player numbers (recommended):
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3v3: 9 skaters and 1 goalie
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4v4: 12 skaters and 1 goalie
- Teams can have up to 14 players and 1 goalie
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Goalie:
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One per team
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Nine HOCKEY will provide goalie equipment for any Mite/8U player
who needs to play goalie
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Protective Gear:
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All players must wear protective gear as required by USA Hockey and
a nine HOCKEY jersey
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Bench Manager
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Each team must have 1–2 adults on the bench
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Responsibilities: supervise the team, update the scoreboard, and manage
the game clock
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GAME DETAILS
Minimum Players
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3v3: 5 skaters + 1 goalie
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4v4: 6 skaters + 1 goalie
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If a team does not meet minimum requirements at game time:
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Forfeit and fine will be issued
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Game Format
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3v3 (Mites – Bantam+) or 4v4 (Termites) + 1 goalie
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Add 1 skater if the goalie is pulled
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Game timing:
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Total: 50 minutes
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Clock stops only for injuries or at referee discretion
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Warm-up: Two minutes
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Game time: Two 22-minute periods with a minute break
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Wrap-up: three minutes
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Teams must be ready to start on time; clock starts at scheduled game time
GAME PLAY
General Rules
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No checking (strictly enforced) at all levels
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No offside – players may enter the offensive zone freely
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No icing – play continues unless a goal or stoppage occurs
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Puck Out of Play:
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Hits safety netting: play continues
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Over boards or into the bench: face-off at center ice
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Line Changes / Player Shifts
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1-for-1 changes; only after previous players are off the ice
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Violations:
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1st offense: warning
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2nd offense: penalty shot for opponent
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No leaving the bench early to gain advantage
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Mites & 8U:
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Bench manager sounds buzzer every 1 minute for line changes
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Leave puck in place; no shooting into offensive zone
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AAA Mites – Bantam+: Change on the fly. Mite Coaches can determine if whistle is needed.
Scoring
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Bench manager records each goal for the team
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Maximum score difference displayed: 10 goals
After a Goal
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All scoring players must exit the zone and tag up at the opposing blue line before re-entering
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No attacking player can enter until all players have tagged up
Goaltender Coverage / Puck Freeze
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Goalies may cover puck only within the two faceoff dots and below
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Offensive team must leave the zone and tag up at opposing blue line
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Players can tag up individually; those who don’t cannot play the puck until it leaves the zone or they exit

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Goaltender Coverage / Puck Freeze
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Goalies may cover puck only within the two faceoff dots and below
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Offensive team must leave the zone and tag up at opposing blue line
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Players can tag up individually; those who don’t cannot play the puck
until it leaves the zone or they exit
Penalties
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All on-ice calls by referees are final
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Player sits one full shift (except Mite level)
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Penalty shot awarded to affected player
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All players line up at far blue line until shooter touches puck
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Shooter may pass or be defended; play resumes live afterward
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High stick / hand pass: play continues unless an immediate goal results
Severe Penalties
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Checking from behind, fighting, roughing, severe misconduct
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Immediate ejection for severe penalty or two roughing penalties
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Further discipline at official’s discretion
Player / Bench Manager / Spectator Behavior
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Disrespect, obscene language, or physical/verbal abuse toward anyone or
the facility will result in removal and review by nine HOCKEY
RESCHEDULING GAMES
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No changes, reschedules, or make-ups unless due to rink maintenance
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Notify nine HOCKEY 24 hours in advance if not attending
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No-show: forfeit and ice given to opposing team; coach fined $100